I am Samuel Amram, a dedicated and enthusiast Game and Level Designer currently based in Barcelona, Spain.
French native, I am closing in on 4 year within the game industry.
Moba and FPS passionate, I am looking for opportunities to contribute to Large Scale AAA projects.
The process begins with a deep dive into the project, understanding the product's goals, and brand identity.
Through extended research and analysis, I generate ideas and concepts.
I translate initial ideas into visual representations through sketching, documenting and wireframing. Regular catch ups with the team follow
Based on feedback and playtesting, I refine the design, incorporating necessary improvements, and plan a process to implement it efficiently.
I create interactive prototypes to concept proof my designs, but also to have a fun time with the team from time to time.
Throughout the entire process, I maintain open and transparent communication with the dev and production teams.
Creating intuitive and visually appealing user interfaces that enhance user experience and drive engagement.
Design strong environments from a technical perspective, mainly aimed for competitive pvp games.
Developing strong monetization and retention features to improve a game's income