Introduction

I am Samuel Amram, a dedicated and enthusiast Game and Level Designer currently based in Barcelona, Spain.

French native, I am closing in on 4 year within the game industry.

Moba and FPS passionate, I am looking for opportunities to contribute to Large Scale AAA projects.

experience:
Gameplay Designer
2022 - Current
Level Designer
2021 - 2022
Live Ops Designer
2020 - 2021
LinkedIn References
My Design Process
01

Understanding the vision

The process begins with a deep dive into the project, understanding the product's goals, and brand identity.

02

Research and ideation

Through extended research and analysis, I generate ideas and concepts.

03

Sketching and wireframing

I translate initial ideas into visual representations through sketching, documenting and wireframing. Regular catch ups with the team follow

04

Design refinement

Based on feedback and playtesting, I refine the design, incorporating necessary improvements, and plan a process to implement it efficiently.

05

Prototyping and testing

I create interactive prototypes to concept proof my designs, but also to have a fun time with the team from time to time.

06

Collaboration

Throughout the entire process, I maintain open and transparent communication with the dev and production teams.

services

Gameplay Design

Creating intuitive and visually appealing user interfaces that enhance user experience and drive engagement.

Level Design

Design strong environments from a technical perspective, mainly aimed for competitive pvp games.

Live Ops Feature Design

Developing strong monetization and retention features to improve a game's income